3bf917a60d3e4de89a4aa29971487a20
Hereās a snapshot with some exclusions that fit my profs/items I will not have access to. it optimizes it with +34 Agi over 64 AP. Oddly enough, if you click to switch the gem, it shows the 64 AP gem as a 0.27% upgrade.
Also, it displays Fleshshaper MH, Libarianās Paper Cuter OH. It should be the opposite for Assassination for most bosses/other sustained same-target DPS situations. This isnāt a big deal for me, but it could be for someone who doesnāt know so I figured Iād mention. The reasoning, as mentioned by Simonize,
"The weapon with Deadly Poison has to be fast because DP has a fixed chance to trigger per attack, regardless of the speed of the weapon it is applied to. A faster weapon means more DP triggers from auto attacks. This is a very big deal, since once DP is stacked to 5 each additional DP trigger will cause an Instant Poison trigger, which is a lot of damage.
The weapon with Instant Poison can be fast or slow and you usually just pick the highest DPS option you have regardless of speed. IP works differently than DP- IP has a higher chance to trigger per hit on a slower weapon and a lower chance to trigger per hit on a faster weapon. This means that the number of triggers you get from auto attacks is going to be the same no matter the weapon speed.
- A slower weapon for IP means youāll get more IP triggers from abilities like Mutilate. Roughly the same number of Mutilate casts regardless of weapon speed, but slower weapon gives higher chance to trigger IP per cast of Mutilate ā more IP triggers total.
- A slower weapon has higher physical damage per hit which increases the physical damage per cast of Mutilate slightly.
- A faster weapon results in more triggers of Focused Attacks talent, giving very slightly more energy and very slightly more ability casts.
The first consideration for which dagger goes in which hand has to do with the poisons. No matter what weapon speeds the poisons are applied to for an Assassination rogue, Deadly Poison will have a higher chance to trigger per hit than Instant Poison.
This means you will get more DP triggers by putting the DP weapon in your mainhand because Envenom gives a chance to trigger the mainhand poison and Mutilate gives two chances to trigger the mainhand poison, only one chance to trigger the offhand poison.
In a situation like a boss enemy where Deadly Poison stacks up to 5 and you keep attacking the same target, you have a decent boost to your total poison damage by putting the DP weapon in the mainhand. If you are fighting trash and frequently attacking a target without 5 stacks of DP, its not so good to have DP in the mainhand. In this situation you would prefer your Instant Poison weapon to be in the mainhand for upfront damage.
If your Instant Poison weapon is slower and or has higher weapon DPS than your Deadly Poison weapon, putting the Instant Poison weapon in the mainhand will increase auto attack physical DPS and/or also Mutilate physical damage per cast. This is because the offhand weapon gets a inherent -50% damage penalty, and even after your +50% Dual Wield Specialization talent the offhand weapon is still suffering -25% damage compared to the mainhand.
In most circumstances, the poison benefit of the Deadly Poison weapon in the mainhand outweighs the physical damage loss of having a potentially slower/higher DPS weapon in the offhand. If your two daggers are extremely far apart in weapon DPS then the physical damage difference may be more significant and you would just keep the high DPS weapon in the mainhand all the time. An example of this would be Sinister Revenge + Librarianās Paper Cutter. With this setup you would want to use SR + IP in MH and LPC + DP in the OH all the time because of the vast DPS difference between SR and LPC."