So I’ve tested both fast and slow main hand weapons. Here are the results.
Fast MH gear (+6.48% best in bags, sub-optimal)
Snapshot ID: b3d9009e7af143de919a277a5143c3bd
$11;EU;Пламегор;Баарсик;Лунный Тигр;5;1;80;-932:42350,-529:2477,-1094:9252,-933:3861,-942:25703,-1050:32876,-989:18866,12:200,-1037:18504,-1105:13434,-1091:42999,-1119:8435,6:441,-1126:11917,-47:3475,-270:983,-1098:21478,-72:5460,-1104:-42000,-470:500,-1031:0,-934:-42000,-1073:15334,-59:0,-1012:7929,-1011:275,-946:825,-369:500,-930:3367,-21:500,-54:3467,-69:3467,-1077:7407,-935:8999,11:440,-909:385,-749:16,-609:0,-730:28134,-890:0,-990:8712,13:8,-967:15216,-1068:10704,-1106:23980,-1090:42999;1;.s1;ROGUE;00530300535210052010333105100500500300000000000000000005020000000000000000000000000;.q1;34448s9x40003e3845;127s8x-4e-239;2616s18;451s12;25s17e183;189s16e-1116;1702s5x0y35e579;2s10x-20e352;1026s11;92s2;6s13;10s6x-15y0;1856s1x1399y-1340e213;856s15e-212;75s3e-619;698s7x-59e837;74s14;.inv;2277;1498;464;18;803;177;739;243;37;74;38;3508f217;159;463;12501;6736;2807;905;23;582;506x40003y-93;164;0;40;0;0;99;172x-5690y-2008e3003;1e9;2149;510;7;2;2;1;124;12;22;370;425;1023;9;420;101;0;561;0;0;0;0;347;0;0;0;0;46;392;27;1057;0;0;0;0;0;0;139;298;11;13;53;76;2;2;2;275;110;0;2755;358;764;1551;135821;13776;.gly;63268;58038;63249;58027;63256$
Slow MH gear (+0.00% best in bags, best)
Snapshot ID: 70fcc74e24c046109182b60efb9f8679
$11;EU;Пламегор;Баарсик;Лунный Тигр;5;1;80;-932:42350,-529:2477,-1094:9252,-933:3861,-942:25703,-1050:32876,-989:18866,12:200,-1037:18504,-1105:13434,-1091:42999,-1119:8435,6:441,-1126:11917,-47:3475,-270:983,-1098:21478,-72:5460,-1104:-42000,-470:500,-1031:0,-934:-42000,-1073:15334,-59:0,-1012:7929,-1011:275,-946:825,-369:500,-930:3367,-21:500,-54:3467,-69:3467,-1077:7407,-935:8999,11:440,-909:385,-749:16,-609:0,-730:28134,-890:0,-990:8712,13:8,-967:15216,-1068:10704,-1106:23980,-1090:42999;1;.s1;ROGUE;00530300535210052010333105100500500300000000000000000005020000000000000000000000000;.q1;34448s9x40003e3845;127s8x-4e-239;2616s18;451s12;25s16e183;189s17e-1116;1702s5x0y35e579;2s10x-20e352;1026s11;92s2;6s13;10s6x-15y0;1856s1x1399y-1340e213;856s15e-212;75s3e-619;698s7x-59e837;74s14;.inv;2277;1498;464;18;803;177;739;243;37;74;38;3508f217;159;463;12501;6736;2807;905;23;582;506x40003y-93;164;0;40;0;0;99;172x-5690y-2008e3003;1e9;2149;510;7;2;2;1;124;12;22;370;425;1023;9;420;101;0;561;0;0;0;0;347;0;0;0;0;46;392;27;1057;0;0;0;0;0;0;139;298;11;13;53;76;2;2;2;275;110;0;2755;358;764;1551;135821;13776;.gly;63268;58038;63249;58027;63256$
Description
This is a series of 3 tests, dedicated to identify the damage difference between using slow main hand for assasination rogue as per Ask Mr. Robot suggestion and using fast main hand as per guides, mostly popularized by Simonize.
Expected results
Slow main hand should result in 106.48% damage compared to fast main hand.
Methodology
- Deadly Poison IX is applied to a faster weapon.
- Instant Poison IX is applied to a slower weapon.
- Target is Heroic Training Dummy (31146).
- No buffs applied.
- No consumables used.
- Player engages in combat with the following sequence of spells: Garrote, Slice and Dice, Hunger For Blood, Mutilate, Envenom (when Slice and Dice buff is about to fall off).
- Regular rotation
- Mutilate if combat points are below 4 and Hunger for Blood is not close to disappearing.
- Mutilate if no combat points.
- Rupture if Hunger for Blood is below 8.5 seconds and target has no bleeding effects.
- Hunger for Blood if Hunger for Blood is below 8.5 seconds.
- Cold Blood before casting Envenom (macro).
- Envenom at 90-95 energy.
- Vanish is used at exactly 3 minutes after the opening.
- Player logs out after leaving combat.
- Engineering enchants are not activated.
Actual results
Slow main hand results in 95.71% damage compared to fast main hand.
Slow MH DPS:
- 2966
- 3036
- 3113
Fast MH DPS:
- 3309
- 3103
- 3112
Average slow MH dps: 3038
Average fast MH dps: 3174
Additional info
Separate Logs (Google Drive, .zip archive)
Note: Cold Blood coldown was not managed as per the methodology. It was not guaranteed to be off cooldown on combat start. It may have had negative impact on the overall results.