daremx
July 7, 2025, 12:40am
1
Hello,
Two questions;
Whats the reason behind putting the low end dmg weap in mh and vice versa?
Why go from 7% hit to 6%, isnt the hitcap for yellows 8% in dual wield?
Snap: 689d089d712d4bafab24dbb75d61f765
Swol
July 7, 2025, 3:10pm
2
For your first question: Average weapon damage is what matters for optimization, not the particular low or high end number.
As to the second, I made a post that I think explains hit caps and what the optimizer does regarding them:
I have seen a number of questions regarding how the optimizer handles hit rating in classic.
TLDR: If the optimizer doesn’t take you to the hit cap, that’s ok! Mr. Robot is aware of all the math and did it on purpose.
Calculations
Here are all the ways your attacks can do nothing in WoW Classic:
Against a level 63 mob (raid boss)
8%* chance to miss with special or “yellow” attacks like bloodthirst, backstab, etc.
8%* chance to miss with melee auto (and auto shots) “white” attacks when not …
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For the hit, you can also read this post:
Stat Thresholds are a new customization feature for WoW Classic,TBC Classic, and WotLK Classic. It let’s you do things like always get a minimum amount of hit, or a minimum amount of fire resistance.
This feature is available on the Customize tab of either Best in Bags or Best in Slot, which you can reach by clicking the tab label or clicking the Customize Strategy button during the setup step.
Click the arrow or heading below for a detailed tutorial:
Tutorial with Pictures
Below you will fin…
That post has a specific example for your case: Orcs using axes only need 6% hit on gear to reach a 0% chance to miss with yellow attacks due to the racial bonus.
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