I can look at that item where the stats didn’t parse correctly.
Yeah looks like when an item can only be equipped in the off-hand it’s loading off-hand (shield) enchants instead of the weapon enchants, I’ll fix that.
If you could press the “help” link next to the big Best in Bags (or Best in Slot) section header, then press Create Support Post, it will generate an ID. If you copy that ID here, I can see your specific case and look at it in more detail.
As far as i can tell, that spreadsheet includes several hidden tabs where all of the calculations take place - it’s just not possible to access those directly. You need to save a copy of the entire spreadsheet to your googgle account after which you can access the hidden sheets with the hamburger button on the bottom left.
Also, how much DPS is mana weighted? That nature resistance ring doesn’t give me any AP, agility or crit, just mana.
Additionally, @Swol I get that it might work out slightly better to ignore the hit for more crit, but is this basing the math on a two roll or a single roll?
Roll one - Hit/Miss
Roll Two - Hit/Crit/Block ?
I’m working under the understanding that hunter ranged hit works similar to melee, with the “one roll” system.
We factor fight length in to our calculations. Depending on the length of fight you optimize for, time or mana will be the limiting factor for your ability damage. If you are running out of mana, an item that gives mana could be optimal. Usually adding a mana consumable or two seems to help more.
I want to go back and add a setting for pet uptime like that spreadsheet has. That seems like a pretty good way to handle pets for optimization. In that spreadsheet I’m seeing some hard coded base values for the pet strength and “base dps”. I’d like to know where those numbers come from - I was having trouble finding any good info for pet auto attack damage and this is the first place I’ve seen anyone else even try to calculate it.
The length of a fight should not matter to us.
If we use a rune and a mana potion which do not share cooldowns, we are pretty much never going to go oom. Also, with a Blessing of Wisdom.
Fights are usually around the 3 minute margin at a STRETCH, a lot of them are 1-2 minutes now.
The DPS doesnt really factor in different boss.
We factor a two roll at present for the shots
Roll 1 - Hit/Miss/Block (from the front)
Roll 2 - Normal/Crit
The pet base stats are determined from the pet stat sheet before modifiers/bonuses, and pet base dps is dps added from AP subtracted from base dps.
I checked my code again and I’m actually using two-roll for auto shots, since they don’t glance I assumed that was how they must work.
As far as mana - I just let the code determine if it is an issue or not. Setting a short fight length in the settings will make it not matter at all, like you said. If someone wanted to optimizer for a long fight because they have low DPS in their guild, they’d find that mana comes into play - and the optimizer will handle that.
Even on a 120 second fight, if you didn’t use a mana potion and/or have wisdom - you’d be able to easily run out of mana with a hunter, by my calculations. So, I’d say that mana is a fairly limiting factor to hunter DPS.
For the pet, I see that in the pet stat sheet, pet strength is: ROUNDDOWN((136+F69+MotWStats+P45)*KingsMod*ZandalarMod,0)
I was wondering where the 136 comes from - that’s just hard-coded in there as a constant, implying a base strength of 136.
Warblade of the hakarri (main hand) is flagged as a downgrade, yet the fang of the faceless is classed as an upgrade. Both of these have the same stats.
According to my calculations, these as a pair would be the BiS going forwards.
The offhand as a pair with the mainhand is also an upgrade to the Dal’rends I currently have in place.
Can we add an option for considering the set bonus of items?