Optimizer Feature Updates for The War Within

We have made a few changes and improvements to some existing features for The War Within (TWW). These will go live with the early-access sometime on August 22nd.

There are more changes in the works for The War Within, but these small things are worth pointing out to existing users.

To track the overall progress of our TWW updates, please follow The War Within Roadmap post.

General

Talent Summary

When you pick talents, we show a small summary right on Best in Bags and Best in Slot when the talent editor is closed/hidden. Prior to TWW, we just listed all chosen active abilities (square nodes). This has been changed to show a subset of nodes that we consider not necessarily the strongest nodes, but the ones most descriptive of the different possible builds.

Gem Lists

The list of gems shown by clicking a socket on your solution for Best in Bags or Best in Slot has new filters to make it easier to find specific gems.

Also, you will notice that the gem list is no longer ranked. We did this for a couple of reasons: the first is that the difference in value between most gems is extremely small, so itā€™s not that meaningful a ranking.

Secondly, there are some new secondary effects on the unique gems (Blasphemite) that donā€™t rank well in a list like this. They need to be ranked in conjunction with all of your other chosen gems. It is also relatively obvious which unique gem is the best for each spec.

Enchant Lists

The list of enchants shown by clicking an enchant slot on your solution for Best in Bags or Best in Slot has a quality filter to make it easier to find specific enchants.

Best in Bags

We have removed settings that were Dragonflight-specific, and made one change to the behavior of an existing option:

Gem+Enchant Threshold

This setting has been around since the beginning of Best in Bags and is meant as a way to save some gold by not making low-value gem/enchant changes. A handy featureā€¦ but it never quite worked as well as we would have liked, so we improved it.

The way it used to work: we optimize your gear and pick some gems and enchants. Then, we replace all gems+enchants in the solution with your existing gems+enchants where possible. Does this new solution score at least within your chosen threshold of the optimal score? If so, keep your original gems and enchants.

The problem with this: it is an ā€œall-or-nothingā€ proposition. We might suggest 2 gem changes and a weapon enchant change ā€“ the gem changes are tiny and the weapon enchant change is big. It would be nice to ignore the gems but do the weapon enchant.

The new way: we optimize your gear and pick some gems and enchants. Then, one by one, we try to replace a chosen gem or enchant with your original gem or enchant. If we can do so without lowering your score by more than your chosen threshold, we keep your original. Then, we repeat this as many times as we can while staying above your threshold.

This gives a much nicer result ā€“ it will ignore e.g. low value wrist enchant changes while keeping high-value weapon enchant changes.

Best in Slot

There are a few new filters:

Tier Set & Catalyst Level

Towards the end of Dragonflight we added an option to filter tier set items separately from any specific drop source (like raids), because you can create them via the catalyst and obtain them even if you never touch a raid.

That behavior is the same as before: you choose a difficulty and it will add tier set items of the same item level that would drop in the respective raid difficulty. But now this will also include the non-set catalyst-created items so that you can see if they would be good alternatives. The item level for those non-set items in the minimum item level for gear seen in that tier of raid.

Delve Tier

Similar to the Mythic+ Level setting, you can choose what tier of Delve rewards to include in Best in Slot results. And also similar to the Mythic+ Level, we have added a Delve Tier filter on the per-slot item list that appears when clicking on a slot in the Best in Slot results.

Upgrade Finder

No big changes here, but we have added a Delve search. We plan to make some larger improvements to the Upgrade Finder as a whole in The War Within, but those will take a little longer. In the meantime it is fully updated and working the same way that it always has.

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Sometime today we will release our first update to the Upgrade Finder.

Quick Rank

A new type of search called ā€œQuick Rankā€ has been added. It replaces and consolidates many of the previous searches such as Raid, Mythic+, Regular Dungeons, Delves, and Crafted.

This new search allows you to rank all of the same items as those other searches but all at once, making it easier to compare loot across different sources.

Why is it called ā€œQuick Rankā€?

This ranking (and all of the previous ones it replaced) uses a faster ranking method than the other searches (such as Great Vault, Catalyst, Valorstones/Crests). This allows us to rank hundreds or even thousands of items for you very quickly. The cost for speed is a little bit of accuracyā€¦ but how much accuracy are we talking about?

  • In most cases, the score you see will be identical to if you obtained the item, added it to your bags, and ran Best in Bags with it.
  • In some cases, the score might be a little lower than that.
  • For a few special cases (most notably set items), the score could be a little higher or lower, depending.

This is in contrast to the ranking method used by the Great Vault, Catalyst, Valorstones/Crests, and Add to my Bag searches. Those rankings will try many combinations of your existing gear, gems, and enchants with each item in the list to try and improve the score.

This slower ranking method is more thorough but much slower, to the point where we ran into issues with the Valorstones/Crests search last expansion, once people collected 50 or even 100+ items that could be upgraded. Our next improvement to the Upgrade Finder that we are working on will seek to improve on these slower searches ā€“ both the speed and the functionality.

Set Bonus Prediction

We still have the ā€œset bonus predictionā€ option to help with ranking set items. It does a decent approximation of what your score might be were you to obtain other set items. That saidā€¦ we canā€™t know exactly what your gear will be like when you complete the set or which exact versions of the set items you might obtain.

We have not changed how the ā€œset bonus predictionā€ works with this update, but our next update will improve on this methodology to get even closer predictions. The current method is pretty good, but we think we can do a little better.

Search Results Filtering

We have always had a search box at the top of the Upgrade Finder search results that allows you to instantly filter the results. Now that you can combine a lot of different items into the results via the Quick Rank search, this filter becomes more important. We have added a link right under the search box to a cheat sheet of how it works and the different search terms you can use. Itā€™s a pretty handy feature, you should try it out!

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Sometime today we will be releasing another Upgrade Finder feature improvement:

Valorstone/Crests Cost Efficiency Ranking

At the bottom of the Valorstone/Crests search you will see a box with some optional settings. This is a bit of an experiment right now: it is a way to rank upgrades based on how efficiently they use your currencies.

First, you tell us how many of each currency you are typically willing to obtain in a week, and also up to which type of crest you are willing to downgrade and use for lower upgrades. (For example, often people wonā€™t want to downgrade Guilded crests to do upgrades that require Runed crests, so you can set this at Runed and it will only downgrade Runed or lower crests if necessary for an upgrade.)

Then, you tell us about how many hours you estimate that takes you to obtain in-game. This can be a pretty rough estimate ā€“ it only changes the magnitude of the scores shown in the result, not the relative ranking of efficiency.

Press ā€˜Find Upgradesā€™ as usual, youā€™ll see your results. By default it will probably show it like it did before, with the ranking method set to ā€œBiggest Upgradeā€. Change that to ā€œMost Efficientā€ to see the new ranking.

How is the score calculated?

We already know how much of an upgrade each item would be from the standard ā€œBiggest Upgradeā€ result.

Then, we determine how much of each currency it costs to do your upgrade. You can hover your mouse over the score for each item to see the cost that we determined. We take into account any valorstone or crest discounts you may have (requires that you have exported with v145 or later of the AMR addon).

Finally, using your settings described above, we calculate how many hours it would take you to obtain the currencies for this upgrade.

The score shown is your estimated percent score increase per hour spent obtaining upgrade currencies.

Why did we do it like this?

As we started writing this featureā€¦ it became frustrating to assign a relative cost to each upgrade. Some upgrades take only valorstones, some take crests and valorstones, some require different kinds of crests, etcā€¦

But even more problematic is the fact that each currency is of a different value to each individual player. If you do a lot of casual content and not much high M+ or raid content, you might be swimming in valorstones but really hurting for crests. Crests are ā€œexpensiveā€ for you.

Conversely, if you log on only to raid most weeks, you might have a lot of crests but nowhere near enough valorstones. Valorstones are ā€œexpensiveā€ for you.

The constant quantity here is your time or effort. By telling us about how many of each currency you get and about how long that takes, we can directly compare the value of each currency for you.

Even then itā€™s a little complicatedā€¦ as different activities award currencies at different ratesā€¦ but we wanted to strike a balance between relatively simple user interface options and a realistic estimate. Behind the scenes we do some weighting of each currency type based on the relative rate at which you can obtain them via various activities in-game.

Give it a try and let us know what you think!

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